Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensi...
An Artist's Guide to Digital Illustration
By John Ennis
This is a step-by-step teaching guide to creating art on the computer. The book begins with a visual discussion of the tools necessary to create art digita...
By R. Kh Zeytounian, S. G. Kobourov, and M. T. Goodrich
This book constitutes the thoroughly refereed post-proceedings of the 10th International Symposium on Graph Drawing, GD 2002, held in Irvine, CA, USA, in A...
9th International Symposium, GB 2001, Vienna, Austria, September 2001: Revised Papers
By Petra Mutzel
Proceedings of the 9th Intl Symposium held September 23-26, 2001 in Vienna, Austria. Papers are organized in topical sections on hierarchical drawing, plan...
Design Through Production
By Martin Greenwald and John Luttrop
Up-to-date coverage of techniques in the design and production of the printed page for the beginning or intermediate communication or graphic arts student....
Designed as a valuable resource for anyone entering any area of the printing industry today. Information on new methods and equipment has been incorporated...
This brief text focuses on the principles of form that anyone study graphic design needs to learn. Through a series of exercises, readers learn two-dimens...
Teaches graphics programmers how to use the routines that are included in the PHIGS graphics library. Key coverage includes in-depth information on PHIGS P...
Graphic tablets are becoming compulsory for designers and graphic hobbyists of all ages and interests. This book teaches users to choose, install, customiz...
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