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A First Course in Scientific Computing
Chapter 1: Introduction
The goal of scientific computing is problem solving. The computer is needed for this, because real-world problems are often too difficult or complex for analytic or human solution, yet workable with the computer. When done right, the use of a computer does not replace our intellect, but rather leverages it by providing a super-calculating machine or a virtual laboratory so that we can do things that were heretofore impossible.
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Behind Deep Blue
Chapter 1: Show Time!
In late April 1997, posters for an unusual chess event were appearing on the streets of New York. They showed a somber and pondering gentleman in his early 30s peering over a chess set at the viewers. The small caption under his chin said, "How do you make a computer blink?" The gentleman on the poster was the World Chess Champion Garry Kasparov, possibly the strongest chess player who has ever lived.
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