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3D Creature Workshop, Second Edition
Chapter 1: What Makes a Creature Realistic?
What makes a creature realistic? There are many things to consider when designing your creatures, such as the environment it inhabits, what it eats, whether it's predator or prey, its intelligence, the time of day it's active, how it moves, and so on. There are literally thousands of things to consider. Fortunately, most of them are common sense.
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3ds max 5 for Dummies
Chapter 1: Reading the Roadmap
For folks unfamiliar with the way 3D software works, using 3ds max can be a daunting task. Just hefting the weighty documentation that comes with the software can be frightening. The documentation is thorough and detailed enough, but it’s not quite as welcoming as your grandmother waiting at the door with fresh baked cookies to soothe your fears.
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Adobe Photoshop Elements 4 and Premiere Elements 2 All in One
Chapter 3: Organizing Items in the Catalog
The tasks in this chapter assume that you are using the Organizer in Photo Browser view. If you're currently displaying items in Date View (on a calendar), you can change to Photo Browser view by clicking the Photo Browser button at the right end of the Shortcuts bar.
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Beginning GIMP: From Novice to Professional
Chapter 6 - Erasing and Touching Up
But what if you have a photograph that needs more help than that? I know I sometimes take a photo that comes out just as I’d hoped, except that there’s a lamppost growing out of someone’s head, or there is an overflowing garbage can right behind the subject. Or maybe that photo of the Grand Canyon would look so much nicer without the guy in Bermuda shorts talking on his cell phone.
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CorelDRAW 8 For Dummies
Chapter 8: The Fine Art of Cloning
What was the big deal with the movie Jurassic Park? Oh sure, lawyer-eating dinosaurs -- obviously, I'm all for that. And if I were a poison-spitting Dilophosaurus, I can't imagine a tastier treat than a well-fed computer programmer. But the cloning bit, how hard can it be? CorelDraw has been able to clone things for years. You don't need any mosquito trapped in amber to clone in CorelDraw. You give me a Velociraptor, and I'll make as many duplicates as you like.
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CorelDRAW 8 For Dummies
Chapter 21: Ten File Formats and Their Functions
If CorelDraw were a person, it would be able to speak every language but...well, any language I may mention would be politically incorrect, so I'd better keep my mouth shut. Anyway, I've listed several file formats for your reading pleasure.
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Creating 3D Comix
Chapter 1: What are Comix?
The decision to use the term comix instead of comics was motivated by the fact that there is such a wide array of both thematic and publication alternatives available today, surpassing the narrower traditional comic book medium. Comix is simply a broader word that takes into consideration all these new thematic structures and display media and adds a heavy dose of digital art options.
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Designing 3D Games That Sell
Chapter 1: The Game Developer
In this chapter, we will clear up a few distinctions and misconceptions. It’s important to note that this book looks at game development from a point of view most developers usually don’t consider or even understand: the marketing and business perspective.
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Graphics Programming with Java, Second Edition
Chapter 2: Getting, Setting Up, and Using Java
Java is not a static language; it is being improved almost daily. It is a simple matter to get it up and running on your computer. This chapter tells you just how this is done.

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Paint Shop Pro X Digital Darkroom
Sample Chapter - Virtual Vehicles
You love your car, right? But it would be cooler with racing stripes and your lucky number on its side. NASCAR, here you come. Or, why not create your own outrageous chopper? A quick snap of a motorcycle and a couple of mouse clicks should do the job.
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Photoshop in a Nutshell
Chapter 1 Excerpt: Selection Tools
The vast majority of image editing techniques involve an active selection. Selections are simply boundaries, or a sort of mask that allows you to work on one part of an image without affecting the color content of the rest. Without them, you could only apply commands to an entire image or layer.
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Poser 4 Handbook
Chapter 1: New Features
Poser 4 is loaded with new features, as well as fixes and upgrades to features added in Poser 3. The interface is basically the same as that seen in Poser 3, but there are some important changes here too.
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Ray Dream Handbook, Second Edition
Chapter 3: Modeling Tips
Modeling is where the art of 3D design begins - just think of the modeling window as a blank canvas, and you'll be in the right frame of mind to begin crafting your masterpiece.
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Special Edition Using Macromedia Director 7
Chapter 3: Bitmap Members
You can create bitmaps in a variety of programs, and then you can bring these images into Director by importing from a variety of standard formats. You can also create and edit bitmaps by using Director's Paint window. This chapter is dedicated to explaining the bitmap member type and the tasks that Director can do with it.
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The Bryce 3D Handbook
Chapter 3: Terrain
When the word "Terrain" is used in a Bryce 3D world, it generally refers to a specific object type. A Terrain object has depth, or what is known as extrusion on the Y World Space coordinate system. Common Terrain objects include hills and mountains, but the possibilities do not end there.
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The Poser 3 Handbook
Chapter 1: Covering the Basics
This chapter focuses upon a general overview of the new Poser 3 features and explains how they are different and expanded from those in previous versions. In Chapter 2, we'll take a detailed tour of the new interface, its tools, how it influences your work, and how you can best interact with it.

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trueSpace 3 and 4 Creature Creations
Chapter 1: trueSpace 3 & 4 Creature Creations
This book is intended for trueSpace3 and trueSpace4 users who want to create highly detailed, photorealistic, organic character models. In the first part of the book we'll walk through the creation of two creatures using the tools and techniques available to users of trueSpace3.
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